In this form its speed is reduced by 10 feet, it loses its +4 CMD bonus against trip attacks, cannot make claw attacks and its bite deals damage as if it were one size smaller. Humanoid Form (Su) Any day in which a crimson courtier does not drink the blood of a humanoid, it reverts into a less monstrous, seemingly more humanoid form. A crimson courtier may use this ability a number of times a day equal to its Dexterity modifier (3/day for the average specimen) If the crimson courtier hits, it can move up to half its speed without provoking an attack of opportunity, although the attack made against it resolves as normal. Treasure double standard (rapier, pistol with 10 paper cartridges, other treasure)ĭarting Riposte (Ex) As an immediate action, a crimson courtier may attempt to make a melee attack against a creature that makes a melee attack against it. Organization solitary, pair, party (3-6) or court (7-24) Skills Acrobatics +10 (+14 when jumping), Climb +8, Disguise +5, Perception +6, Stealth +10 trip)įeats Dodge, Exotic Weapon Proficiency (firearms) (B), Mobility, Weapon Finesse Special Attacks bleed (1), powerful charge (claw, 2d8+1) Ranged pistol +6 touch (1d8/x4) (humanoid form only)
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#Darkest dungeon wiki crimson court plus
Melee bite +6 (1d6+1 plus bleed plus sip blood), 2 claws +6 (1d8+1) or rapier +6 (1d6+1/18-20), bite +1 (1d4 plus bleed plus sip blood) (humanoid form only) Init +3 Senses darkvision 60 ft., Perception +6, scentĪC 16, touch 14, flat-footed 12 (+3 Dex, +1 dodge, +2 natural)ĭefensive Abilities darting riposte Weakness humanoid form